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Computing Classification System 1998

I.3 COMPUTER GRAPHICS ( 0 Dok. )

  • I.3.0 General ( 0 Dok. )

  • I.3.1 Hardware Architecture (B.4.2) ( 0 Dok. )
    • I.3.1 Graphics processors
    • I.3.1 Hardcopy devices**
    • I.3.1 Input devices
    • I.3.1 Parallel processing
    • I.3.1 Raster display devices
    • I.3.1 Storage devices**
    • I.3.1 Three-dimensional displays**
    • I.3.1 Vector display devices**

  • I.3.2 Graphics Systems (C.2.1, C.2.4, C.3) ( 0 Dok. )
    • I.3.2 Distributed/network graphics
    • I.3.2 Remote systems**
    • I.3.2 Stand-alone systems**

  • I.3.3 Picture/Image Generation ( 0 Dok. )
    • I.3.3 Antialiasing**
    • I.3.3 Bitmap and framebuffer operations
    • I.3.3 Digitizing and scanning
    • I.3.3 Display algorithms
    • I.3.3 Line and curve generation
    • I.3.3 Viewing algorithms

  • I.3.4 Graphics Utilities ( 0 Dok. )
    • I.3.4 Application packages
    • I.3.4 Device drivers**
    • I.3.4 Graphics editors
    • I.3.4 Graphics packages
    • I.3.4 Meta files**
    • I.3.4 Paint systems
    • I.3.4 Picture description languages**
    • I.3.4 Software support
    • I.3.4 Virtual device interfaces

  • I.3.5 Computational Geometry and Object Modeling ( 0 Dok. )
    • I.3.5 Boundary representations
    • I.3.5 Constructive solid geometry (CSG)**
    • I.3.5 Curve, surface, solid, and object representations
    • I.3.5 Geometric algorithms, languages, and systems
    • I.3.5 Hierarchy and geometric transformations
    • I.3.5 Modeling packages
    • I.3.5 Object hierarchies
    • I.3.5 Physically based modeling
    • I.3.5 Splines

  • I.3.6 Methodology and Techniques ( 0 Dok. )
    • I.3.6 Device independence**
    • I.3.6 Ergonomics
    • I.3.6 Graphics data structures and data types
    • I.3.6 Interaction techniques
    • I.3.6 Languages
    • I.3.6 Standards

  • I.3.7 Three-Dimensional Graphics and Realism ( 0 Dok. )
    • I.3.7 Animation
    • I.3.7 Color, shading, shadowing, and texture
    • I.3.7 Fractals
    • I.3.7 Hidden line/surface removal
    • I.3.7 Radiosity
    • I.3.7 Raytracing
    • I.3.7 Virtual reality
    • I.3.7 Visible line/surface algorithms

  • I.3.8 Applications ( 0 Dok. )

  • I.3.m Miscellaneous ( 0 Dok. )

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