Refine
Year of publication
Document Type
- Doctoral Thesis (914)
- Article (409)
- Contribution to a Periodical (142)
- Book (121)
- Working Paper (65)
- Part of a Book (51)
- Part of Periodical (43)
- Conference Proceedings (18)
- Other (15)
- Master's Thesis (11)
Has Fulltext
- yes (1820) (remove)
Keywords
- Deutschland (123)
- Luxemburg (73)
- Schüler (72)
- Schule (58)
- Stress (41)
- Rückmeldung (40)
- Unterricht (40)
- Mitbestimmung (37)
- Leistungsbewertung (36)
- Schülerpartizipation (34)
Institute
- Psychologie (231)
- Raum- und Umweltwissenschaften (214)
- Fachbereich 2 (191)
- Politikwissenschaft (171)
- Universitätsbibliothek (84)
- Fachbereich 4 (82)
- Rechtswissenschaft (77)
- Fachbereich 3 (69)
- Mathematik (68)
- Wirtschaftswissenschaften (66)
Background:
Chronic low back pain (CLBP) is prevalent and a multimodal therapy is indicated, including psychological treatment. Effective conventional treatments involve psychoeducation and mindfulness-based body scans, while virtual reality offers superior but temporary pain relief. Augmented Reality (AR), which combines conventional and virtual methods, is a novel therapeutic strategy.
Methods:
We investigated the viability and acceptability of an AR intervention for CLBP by incorporating psychoeducation and mindfulness-based body scan techniques. 40 participants in two studies with a one-arm design underwent an educational AR intervention (Study I, n1 = 18) and an enhanced version with an additional body scan (Study II, n2 = 22). The studies focused on evaluating technical feasibility and multiple facets of user experience.
Results:
The results demonstrated high feasibility with low dropout rates (Study I: 10%, Study II: 0%). User experience ratings ranged from “Above Average” to “Excellent,” with the advanced intervention receiving higher ratings. While Study I showed no significant changes in affect pre- vs. post-intervention, Study II exhibited a significant reduction in negative affect and improved valence. Qualitative analysis provided insights into technical requirements and user perceptions.
Discussion:
The AR prototype emerges as a promising psychoeducational tool for CLBP, aligning with current treatment guidelines and providing a basis for future controlled clinical trials. Limitations include the absence of a high-pain intervention group, as Study I reported a pain intensity of M = 1.05 and Study II reported M = 1.77 (Range: 0–10). Further research such as clinical trials with control groups is required to validate the efficacy of the piloted approach. The AR-based psychoeducation and mindfulness body scan intervention for CLBP demonstrated technical feasibility and a good user experience.