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- (general) boustrophedon (returning) finite automata (1) (entfernen)
Automata theory is the study of abstract machines. It is a theory in theoretical computer science and discrete mathematics (a subject of study in mathematics and computer science). The word automata (the plural of automaton) comes from a Greek word which means "self-acting". Automata theory is closely related to formal language theory [99, 101]. The theory of formal languages constitutes the backbone of the field of science now generally known as theoretical computer science. This thesis aims to introduce a few types of automata and studies then class of languages recognized by them. Chapter 1 is the road map with introduction and preliminaries. In Chapter 2 we consider few formal languages associated to graphs that has Eulerian trails. We place few languages in the Chomsky hierarchy that has some other properties together with the Eulerian property. In Chapter 3 we consider jumping finite automata, i. e., finite automata in which input head after reading and consuming a symbol, can jump to an arbitrary position of the remaining input. We characterize the class of languages described by jumping finite automata in terms of special shuffle expressions and survey other equivalent notions from the existing literature. We could also characterize some super classes of this language class. In Chapter 4 we introduce boustrophedon finite automata, i. e., finite automata working on rectangular shaped arrays (i. e., pictures) in a boustrophedon mode and we also introduce returning finite automata that reads the input, line after line, does not alters the direction like boustrophedon finite automata i. e., reads always from left to right, line after line. We provide close relationships with the well-established class of regular matrix (array) languages. We sketch possible applications to character recognition and kolam patterns. Chapter 5 deals with general boustrophedon finite automata, general returning finite automata that read with different scanning strategies. We show that all 32 different variants only describe two different classes of array languages. We also introduce Mealy machines working on pictures and show how these can be used in a modular design of picture processing devices. In Chapter 6 we compare three different types of regular grammars of array languages introduced in the literature, regular matrix grammars, (regular : regular) array grammars, isometric regular array grammars, and variants thereof, focusing on hierarchical questions. We also refine the presentation of (regular : regular) array grammars in order to clarify the interrelations. In Chapter 7 we provide further directions of research with respect to the study that we have done in each of the chapters.